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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Helpers/Visualizer/Camera.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Helpers/Visualizer/Camera.cs</h1>  </div>
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<a href="_camera_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> System.Drawing;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelike.Enums;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelike.Entities;
<a name="l00009"></a>00009 
<a name="l00010"></a><a class="code" href="namespace_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer.html">00010</a> <span class="keyword">namespace </span>RRRSRoguelike.Helpers.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>
<a name="l00011"></a>00011 {
<a name="l00012"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html">00012</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html">Camera</a>
<a name="l00013"></a>00013     {
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="preprocessor">        #region variables</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span>        <span class="keywordtype">int</span> width;
<a name="l00017"></a>00017         <span class="keywordtype">int</span> height;
<a name="l00018"></a>00018 
<a name="l00019"></a>00019         <span class="keywordtype">int</span> halfWidth;
<a name="l00020"></a>00020         <span class="keywordtype">int</span> halfHeight;
<a name="l00021"></a>00021 
<a name="l00022"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a21207a68ecae02b1f04601509268057d">00022</a>         <span class="keyword">public</span> <span class="keywordtype">int</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a21207a68ecae02b1f04601509268057d">Xpush</a>;
<a name="l00023"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a683d5e221a6692b931a1db8a61c8e948">00023</a>         <span class="keyword">public</span> <span class="keywordtype">int</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a683d5e221a6692b931a1db8a61c8e948">Ypush</a>;
<a name="l00024"></a>00024         
<a name="l00025"></a>00025         <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a316fdf5a27f47eb2fffec2d1465f4bad">CameraType</a> type;
<a name="l00026"></a>00026 
<a name="l00027"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a8580256c220d79ccfc960b8043697d55">00027</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html">Layer</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a8580256c220d79ccfc960b8043697d55">Layer</a>;
<a name="l00028"></a>00028         
<a name="l00029"></a>00029 <span class="preprocessor">        #endregion</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span>
<a name="l00031"></a>00031 <span class="preprocessor">        #region constructors</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 
<a name="l00038"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a6835b70722973c0c3d00b5b193d0b89e">00038</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html">Camera</a>(<span class="keywordtype">int</span> width,<span class="keywordtype">int</span> height, <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a316fdf5a27f47eb2fffec2d1465f4bad">CameraType</a> type = <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a316fdf5a27f47eb2fffec2d1465f4bad">CameraType</a>.Rounded)
<a name="l00039"></a>00039         {   
<a name="l00040"></a>00040             this.width = Math.Min(21,width);
<a name="l00041"></a>00041             this.height = Math.Min(21,height);
<a name="l00042"></a>00042             
<a name="l00043"></a>00043             <span class="comment">//makesure it is odd so can have center.</span>
<a name="l00044"></a>00044             <span class="keywordflow">if</span> (width % 2 &gt; 0) width++;
<a name="l00045"></a>00045             <span class="keywordflow">if</span> (height % 2 &gt; 0) height++;
<a name="l00046"></a>00046             halfWidth = width / 2;
<a name="l00047"></a>00047             halfHeight = height / 2;
<a name="l00048"></a>00048 
<a name="l00049"></a>00049             Xpush = (21 - width)/2;
<a name="l00050"></a>00050             Ypush = (21 - height)/2;
<a name="l00051"></a>00051 
<a name="l00052"></a>00052             this.type = type;
<a name="l00053"></a>00053 
<a name="l00054"></a>00054             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html">Layer</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html">Layer</a>(width, height);
<a name="l00055"></a>00055         }
<a name="l00056"></a>00056 <span class="preprocessor">        #endregion</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span>
<a name="l00058"></a>00058 <span class="preprocessor">        #region properties</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span>        <span class="keyword">public</span> <span class="keywordtype">int</span> Height
<a name="l00060"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#aea9630ee797a1029d57208bdca604c4f">00060</a>         { <span class="keyword">get</span> { <span class="keywordflow">return</span> height; } }
<a name="l00061"></a>00061         <span class="keyword">public</span> <span class="keywordtype">int</span> Width
<a name="l00062"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a77f52b64c5939ebd6e1e3b04bdc7222a">00062</a>         { <span class="keyword">get</span> { <span class="keywordflow">return</span> width; } }
<a name="l00063"></a>00063 <span class="preprocessor">        #endregion</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span>
<a name="l00065"></a>00065 <span class="preprocessor">        #region methods</span>
<a name="l00066"></a>00066 <span class="preprocessor"></span>        <span class="comment">//moved these here to speed up drawing maybe an uneccessary optimisation</span>
<a name="l00067"></a>00067         <a class="code" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_dungeon_square.html">DungeonSquare</a> view;
<a name="l00068"></a>00068         Point start;
<a name="l00069"></a>00069         <a class="code" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_dungeon_square.html">DungeonSquare</a> View(Point index,<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> level, Point focus)
<a name="l00070"></a>00070         {
<a name="l00071"></a>00071             start = <span class="keyword">new</span> Point(focus.X - halfWidth,focus.Y - halfHeight);
<a name="l00072"></a>00072 
<a name="l00073"></a>00073             GrabDungeonSquare(index, level);
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 
<a name="l00076"></a>00076             <span class="keywordflow">return</span> view;
<a name="l00077"></a>00077             
<a name="l00078"></a>00078         }
<a name="l00079"></a>00079 
<a name="l00080"></a>00080         DungeonSquare View(Point index, <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> level)
<a name="l00081"></a>00081         {
<a name="l00082"></a>00082             <span class="keywordflow">if</span> (Properties.Settings.Default.FollowToggle)
<a name="l00083"></a>00083             {
<a name="l00084"></a>00084                 start = <span class="keyword">new</span> Point(<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">X</a> - halfWidth, <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a40f88229b94caf12eff9ea88f1d0b72f">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html#a032b2a4318bea0e18848c7c6c0dea2eb">CreatureManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html#a1c0d99b7b7f07d21cce2dd1696af6206">Player</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">Y</a> - halfHeight);
<a name="l00085"></a>00085             }
<a name="l00086"></a>00086             <span class="keywordflow">else</span>
<a name="l00087"></a>00087                 start = <span class="keyword">new</span> Point(0, 0);
<a name="l00088"></a>00088 
<a name="l00089"></a>00089             GrabDungeonSquare(index, level);
<a name="l00090"></a>00090 
<a name="l00091"></a>00091 
<a name="l00092"></a>00092             <span class="keywordflow">return</span> view;
<a name="l00093"></a>00093 
<a name="l00094"></a>00094         }
<a name="l00095"></a>00095 
<a name="l00096"></a>00096         <span class="keyword">private</span> <span class="keywordtype">void</span> GrabDungeonSquare(Point index, DungeonLevel level)
<a name="l00097"></a>00097         {
<a name="l00098"></a>00098             <span class="keywordflow">if</span> (start.X + index.X &gt;= 0 &amp;&amp; start.Y + index.Y &gt;= 0 &amp;&amp;
<a name="l00099"></a>00099                 start.X + index.X &lt;= level.layers[0].GetUpperBound(0) &amp;&amp;
<a name="l00100"></a>00100                 start.Y + index.Y &lt;= level.layers[0].GetUpperBound(1))
<a name="l00101"></a>00101             {
<a name="l00102"></a>00102                 <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> t = (<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>)level.GetTopTile(<span class="keyword">new</span> Point(start.X + index.X, start.Y + index.Y));
<a name="l00103"></a>00103                 view.character = t.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a>;
<a name="l00104"></a>00104                 view.color = t.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a>;
<a name="l00105"></a>00105                 view.background = t.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#ab674ed4ae024eb1f4adb84a6fe13df1a">Background</a>;
<a name="l00106"></a>00106                 <span class="keywordflow">if</span>(t.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#ab674ed4ae024eb1f4adb84a6fe13df1a">Background</a> == ConsoleColor.Magenta)
<a name="l00107"></a>00107             {   
<a name="l00108"></a>00108                 <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = level.layers.Count-1; i &gt;=0;i--)
<a name="l00109"></a>00109                 {
<a name="l00110"></a>00110                         <span class="keywordflow">if</span>(level.layers[i][index.X,index.Y] != null &amp;&amp;
<a name="l00111"></a>00111                                    level.layers[i][index.X,index.Y].Background != ConsoleColor.Magenta)
<a name="l00112"></a>00112                         {
<a name="l00113"></a>00113                                 view.background  = level.layers[i][index.X,index.Y].Background;
<a name="l00114"></a>00114                         }
<a name="l00115"></a>00115                         
<a name="l00116"></a>00116                 }
<a name="l00117"></a>00117             }
<a name="l00118"></a>00118                 
<a name="l00119"></a>00119             }
<a name="l00120"></a>00120             <span class="keywordflow">else</span>
<a name="l00121"></a>00121             {
<a name="l00122"></a>00122                 view.character = <span class="stringliteral">&quot; &quot;</span>;
<a name="l00123"></a>00123                 view.color = ConsoleColor.Black;
<a name="l00124"></a>00124                 view.background = ConsoleColor.Black;
<a name="l00125"></a>00125             }
<a name="l00126"></a>00126 
<a name="l00127"></a>00127             <span class="keywordflow">if</span> (type == <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a316fdf5a27f47eb2fffec2d1465f4bad">CameraType</a>.Rounded)
<a name="l00128"></a>00128             { 
<a name="l00129"></a>00129                 <span class="comment">//Add black tiles to corners or bevel</span>
<a name="l00130"></a>00130             }
<a name="l00131"></a>00131 
<a name="l00132"></a>00132         }
<a name="l00133"></a>00133 
<a name="l00134"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html#a6c513f40dd75e5d02d18f0ef0db7756a">00134</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Draw(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> dungeonLevel, Point StartPoint) 
<a name="l00135"></a>00135         {
<a name="l00136"></a>00136             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; Height; i++)
<a name="l00137"></a>00137             {
<a name="l00138"></a>00138                 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; Width; j++)
<a name="l00139"></a>00139                 {
<a name="l00140"></a>00140                     <span class="comment">//should this be in the camera?</span>
<a name="l00141"></a>00141                     <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html#a6da54977af29d9c30e11b29764431382">DungeonSquares</a>[j, i] = View(<span class="keyword">new</span> Point(j, i), dungeonLevel);
<a name="l00142"></a>00142                     <span class="keywordflow">if</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html#ad103bf3b793285168eadc02260d87aaa">HasChanged</a>(j, i))
<a name="l00143"></a>00143                     {
<a name="l00144"></a>00144                         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">Visualizer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html#a8c2a4dc8ec945a750b97e3366eabc3c8" title="Wraps the console write line should make it easier to port later.">WriteLine</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html#a6da54977af29d9c30e11b29764431382">DungeonSquares</a>[j, i],
<a name="l00145"></a>00145                             <span class="keyword">new</span> Point(StartPoint.X + Xpush + j, StartPoint.Y + Ypush + i));
<a name="l00146"></a>00146                         <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html#adc63b911d1dce3742ee49ea3ed2192ac">OldDungeonSquares</a>[j, i] = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html">Layer</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html#a6da54977af29d9c30e11b29764431382">DungeonSquares</a>[j, i];
<a name="l00147"></a>00147                     }
<a name="l00148"></a>00148                 }
<a name="l00149"></a>00149             }
<a name="l00150"></a>00150         }
<a name="l00151"></a>00151     
<a name="l00152"></a>00152 <span class="preprocessor">        #endregion</span>
<a name="l00153"></a>00153 <span class="preprocessor"></span>    }
<a name="l00154"></a>00154 }
</pre></div></div>
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